

- STALKER SHADOW OF CHERNOBYL COMPLETE MOD 2009 MODS
- STALKER SHADOW OF CHERNOBYL COMPLETE MOD 2009 CODE
There is a COMPLETE mod that removes this bizarre behavior. So this effect is in addition to increased damage, so even at "MASTER" difficulty, you can unload bullets right in someone's face and do no damage. S.T.A.L.K.E.R: Shadow of Chernobyl play on Master, but it still neverįelt fair to me, even when the enemies had the same restrictions. I will say that it helps the feel of the game tremendouslyĪnd will actually recommend that anyone who is willing to play When I discovered the reasoning for this inaccuracyĪfter some research online, I started over on Master to try and ease I started playing this on anĮasier difficulty and couldn’t figure out why I couldn’t hit anythingĪt all at first. The intended target on Master, only half of them (on average, ofĬourse) actually register as a hit. Percentage chance your and your enemies’ bullets have of hitting goes S.T.A.L.K.E.R: Shadow of Chernobyl has one of the oddest ways of Here is an excerpt taken from this article STALKER's difficulty is very, very strange. There are no other effects until the later games in the series. amount of loot on corpses and in containers.the amount of damage the player's weapons do.To sum it up: The actual effects that different difficulties do have in Shadow of Chernobyl are simply: Thus, the enemy accuracy is also entirely independent of the difficulty, and merely a function of their distance to the player.
STALKER SHADOW OF CHERNOBYL COMPLETE MOD 2009 CODE
The reason for this is not known, it's possible that it's a bug in the code or that the developers simply decided to dummy out the feature later in the game's development. The matter of enemy accuracy is a more complicated one, as indeed the game files do include different values for each difficulty, but only the novice difficulty values will ever be chosen.
STALKER SHADOW OF CHERNOBYL COMPLETE MOD 2009 MODS
Thus, those mods that claim to do so only edit some entirely unrelated values the modders haven't properly understood and possibly have other unintended consequences. Many mods claim to fix the player accuracy issue, however, this should be taken with a pinch of salt, as the issue never existed in the first place.

This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R.: Shadow of Chernobyl from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. This behavior can be easily verified by shooting at enemies point blank and noticing that indeed 100% of the bullets that connect with the enemy hitbox will have the expected effect. The game that took almost 10 years to make is finally finished and complete. The existence of such a variable is a common misconception caused by the relatively high spread of early game weapons causing shots to often land quite a bit away from the center of the reticle. As we can see, the player is perfectly accurate on every difficulty in every game in the series, there is no hidden accuracy value and every bullet that hits an enemy will deal damage and is never randomly ignored. These values have been directly lifted from the game's data files.

Here's a table that shows the actual differences that the difficulties have ( courtesy of /u/Voroseeg from Reddit): Please be aware that the other answer to this question is based on a common misconception of how the difficulty works, and is mostly false.
